The PAX App: Explore Pods

In early 2021, I led the end-to-end design of Explore Pods, a guided, data-driven strain discovery feature in the PAX mobile and web apps. Over two phased releases, we achieved a 42% adoption rate—4,200 of our ~10,000 monthly active users—in the first six weeks, boosted average session duration to 6 minutes, increased pre-purchase intent by 13%, while lifting our Android app rating from 3.9★ to 4.2★.

Role
Design Lead

Tools
Sketch, Color Contrast Analyzer

Platform
The PAX App on Android and Web

Client
PAX

Year
2021

Team
2 Designers, 1 Researcher, 3 Engineers

Overview

Explore Pods simplifies cannabis strain discovery by surfacing lab-verified data, personalized guidance, and smart filters in a clean, education-first UI. This strategic feature aimed to own the pre-purchase moment, drive pod sales, and reinforce PAX’s authority beyond hardware.


The Problem

Users described strain discovery as “confusing, inconsistent, and high-risk.” From a mixed-methods study (N = 1,718), we identified five core pain points:

  1. High cost of trial-and-error.
    “I hate spending $40 on a pod that doesn’t feel right,” one user lamented.

  2. Overwhelming choice.

  3. Unreliable strain information.
    “Terms like indica/sativa leave me guessing,” said a frequent buyer.

  4. Low confidence in dispensary staff.
    “I feel judged asking questions,” reported a novice user.

  5. Lack of transparency or education.

This friction led 62% of users to abandon purchases, eroding trust and conversion.

🔍 Discovery & Research

We combined:

  • A 10-minute Qualtrics survey (N = 1,718 cannabis users)

  • Qualitative interviews with both new and seasoned users

  • A competitive audit of Leafly, Weedmaps, Reddit, YouTube, and dispensary UX

📌 Key insights:

  • 62% of users had abandoned a purchase due to uncertainty

  • Terms like indica and sativa were viewed as outdated

  • Users preferred familiar words: “relaxed,” “creative,” “sleep”

  • Trust increased significantly when lab-verified data was surfaced


Process Overview

The project followed a cross-functional, agile process across several phases:

  1. Discovery & Research

    • Quantitative survey (1,700+ cannabis users)

    • Qualitative interviews

    • Competitive audit (Leafly, Weedmaps, Reddit, YouTube)

    • Regulatory landscape analysis

  2. Definition & Prioritization

    • Identified core decision factors: effects, strain type, potency, flavor

    • Prioritized key flows: quiz-based onboarding, search/filter, strain detail

    • Collaborated with Data Science to model how effects would be aggregated

  3. Design & Iteration

    • Responsive components for mobile, web, and Android

    • Visual explorations for data density, affordances, and accessibility

    • 3+ full UI revisions based on user feedback and usability testing

  4. Launch & Measurement

    • MVP → Full launch with phased rollout

    • Behavioral and survey-based success tracking


Design Execution

✦ Architecture & Information Design

The core flows supported three primary user intents:

  1. “I want to browse or filter strains”

  2. “I want a recommendation”

  3. “I want to understand a strain I’ve already heard about”

We prioritized scannability, emotional tone, and consistency across entry points.

🛠️ Design Strategy

We intentionally designed Explore Pods as a modular, multi-surface experience, built to serve a range of user intents across native mobile, web, and desktop platforms.

Core UX Components:

  • Strain Detail Pages (lab data, effect tags, reviews)

  • Personalization Quiz for guided onboarding

  • Smart Filters and Search for power users

  • Similar Pods suggestions and favoriting

  • Retail Locator tied to user location

All flows were responsive, WCAG AA-compliant, and designed for reuse across product surfaces.


Flow 1: Device-Aware Discovery


🧭 Final Experience Flows

💡 Why it worked:

  • Anchored discovery in a known, real-time context

  • Used metadata (flavor/effect) to guide lateral exploration

  • Made re-purchase or upgrade intuitive and low-friction

✏️ UX Craft in Detail

Strain Detail Page

Our most information-dense screen, and most iterated.

Improvements:

  • Replaced walls of text found on other platforms with structured, scannable modules

  • Switched to user-verified “top 3 effects” vs vague sliders

  • Surfaced Certificates of Analysis through expandable panels

  • Used calm neutrals + soft shadows to reduce visual fatigue

📈 Result: +30% increased time-on-screen

🧪 Design Iteration

🚀 Release & Outcomes

We shipped Explore Pods in two key phases:

  1. MVP with Ratings, Reviews, and Strain Pages

  2. Full release with quiz flow, home/ search experience, and brand partner data

📊 Measurable Results:

  • 42% feature adoption in first 6 weeks

  • 4.2★ Play Store rating, up from 3.9

  • 5 min avg. session duration in Explore Pods

  • 13% increase in pre-purchase intent, tracked via survey + usage correlation

🌱 Strategic Impact

  • Reinforced PAX’s brand as a trusted guide in a fragmented, stigmatized market

  • Established design principles that influenced future work across PDPs, onboarding, and CRM

  • Sparked org-wide initiatives around transparency, credibility, and emotional clarity in UX

✨ Lessons Learned

  • Personalization isn’t just a UX trick—it’s a trust mechanism

  • Design systems reduce friction across surfaces and teams

  • Transparency builds brand loyalty when paired with simplicity

  • Launching imperfectly (MVP first) gave us sharper data and real momentum

Flow 2: Quiz-Based Personalization

💡 Why it worked:

  • Created an approachable onboarding entry point

  • Adjusted tone and logic based on usage level

  • Provided “Why this pod?” rationale to build trust

Flow 3: Manual Browsing & Filtering

💡 Why it worked:

  • Filters prioritized effects, THC %, strain type, flavor

  • Chips stayed sticky to reduce context-switching

  • Created parity between mobile and desktop interaction

Flow 4: Find Your Pod Quiz

💡 Why it worked:

  • Used conversational language ("What do you want to feel?")

  • Alternated input types (chips, sliders) to reduce fatigue

  • Introduced an explainer for “Why this pod?” to enhance transparency

  • Prioritized hierarchy and contrast for mobile thumb zones


Strain Effects Iterations

Early versions of the strain effects UI used a slider to place each strain on a calm → energizing spectrum. While visually clean, users found it ambiguous and misleading—most didn’t understand what the slider actually measured, and it falsely implied a level of precision we couldn’t support.

We pivoted to a top-3 effects model, drawn from real user feedback and lab data. Effects were shown as simple, stacked chips (e.g. relaxed, creative, focused), paired with percentage-based indicators like “62% of users felt calm.”

This model:

  • Improved clarity and mobile scannability

  • Boosted user trust by grounding effects in verified usage data

Simplifying the visual language around effects made the product feel more honest, approachable, and useful—especially for new users navigating cannabis for the first time.

Component System

I built a set of 80+ responsive components covering:

  • Ratings modules

  • Quiz question types

  • Effect tags and chips

  • Verified badges and pod cards

  • Carousels, filters, and micro-interactions

All components were tokenized and added to our shared library, powering future e-comm work and app flows.


Explore Pods Home Iterations

Strain Details Iterations